Leigh Alexander, video game journalist person and writer of the SexyVideogameland blog, started a side project a little while ago: it's a sort of yearbook of video game developers of all stripes who volunteer to participate, under the (possibly slightly unfortunate) banner of SexyVideogamedeveloperland. I opted in, as have a number of developers from prominent studios like Bethesda, Ubisoft Montreal and Sony, as well as some indie projects, representing programming, design, QA, art, and everything in between.
It's an interesting project, specifically because its main goal is to humanize game developers, who are often obscured behind the monolithic banners of their publishers or development houses. The most useful aspect of this venture as I see it would be the project's potential to inspire. I know that one major step in my own process of realizing I wanted to make games professionally was reading about the few individual figures the games industry made available to fans at that time: Will Wright, Peter Molyneux, Tim Schafer, Warren Spector and others. Seeing that games were made by people, and reading the stories about how they'd gotten to where they were, that they tended to be conversant on games the same way I was, and that this was something that anyone could do if they were willing to put forth the effort, was the inspiration I needed to decide I was going to devote myself to the pursuit of making games.
So, I added a little "how I got into game design" blurb on my post. If some young person reads through the SVGDL entries and it brings them one step closer to joining the game development ranks, I think there will have been a positive effect. The main thing the project needs is more developers getting involved, and more people getting the word out. If you have a minute and the means, jump in!