A somewhat significant change came over the map the recently. Can you spot it?
Like the silo, it focuses on exploiting the vertical axis of movement, which is nice. There's also a lot of uphill and downhill battling, and the moving bridge. The falling hazard under the drawbridge is actually a room that the player later traverses, which is nice in that it unifies the overall space a little. I guess from those screenshots the space is kind of hard to comprehend. It'll be more clear once I start dressing it up. The stuff in the shots is so placeholder that it's not even close to funny.