It's a bit belated, but I can finally share the news: about a month ago I started as a designer at 2K Marin, working on BioShock 2.
Building a career in the games industry feels weirdly analogous to dating: a process of finding a studio that you're right for, and who's also right for you. My early flings as a tester were never meant to be long-term, and my first serious relationship with TimeGate was good while it lasted, but a long-distance arrangement just didn't turn out to be what I was looking for. Now it feels like I somehow stumbled into catching the prom queen's eye, and we're getting along great so far. Hopefully it'll be a while before she realizes she's totally out of my league.
As a studio, 2K Marin seems to be just what I was looking for: a group of super-talented people, working on a property I love, who are 100% invested in the design philosophy that drives me. I have conversations at the office daily about gaming and design that I'm only used to having with like-minded friends or on this blog, which is an amazing place to be at with your day job.
I have an enormous amount to learn from my new colleagues here, and I only hope I'll be able to absorb some of their knowledge and creativity, and feed that back into my work. As a gamer and designer, being involved with the next BioShock is thrilling. I'll try not to let anyone down.