tag:blogger.com,1999:blog-20951746.post2804445444828792046..comments2023-05-15T01:25:47.032-07:00Comments on Fullbright: IdeasSteve gaynorhttp://www.blogger.com/profile/01516595172941914708noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-20951746.post-67878337402820992112007-10-14T11:58:00.000-07:002007-10-14T11:58:00.000-07:00I'll agree that "everyone's got ideas" is used as ...I'll agree that "everyone's got ideas" is used as a tool for deflecting people who think they have nothing but good ideas, and can't back them up. But it has a tendency to infect internal development, which is destructive. It's also easily overcome by people having, say, lots of money or a producer role. Suddenly their baseless ideas gain a lot of "value."<BR/><BR/>I just feel like the medium Steve gaynorhttps://www.blogger.com/profile/01516595172941914708noreply@blogger.comtag:blogger.com,1999:blog-20951746.post-59852619791998582712007-10-14T04:50:00.000-07:002007-10-14T04:50:00.000-07:00I think you've taken the comments too literally. I...I think you've taken the comments too literally. Ideas are the cheapest part of game development, absolutely, but not neccesarily the least important. <BR/>The Portal guys got lucky. Portal is only what it is now bcause Valve had the foresight / balls / temerity to put a budget and professional development team on it. <BR/>Ideas are useless if you haven't got the technical wherewithal to make it JC Barnetthttps://www.blogger.com/profile/00122980021264683075noreply@blogger.com